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Rigging and Previs (Update 5)

I took an interesting route when it came to the rigging of the soyuz rocket. I used a computer game titled "kerbal space program" to calculate the center of gravity of each stage, and this was particularly useful when it came to animate korolev's cross.

I was able to perform this due to the kind efforts of the kerbal mod community where I got the soyuz vehicle from as a reference (https://forum.kerbalspaceprogram.com/index.php?/topic/198004-111x-soyuz-tma-and-r7-v10-09112020/)

The yellow ball is the reference to the center of gravity and the purple arrow is the direction of thrust.

wk3_a_stage1.jpg
wk3_a_stage1cogBone.jpg
wk3_a_stage2.jpg
wk3_a_stage2cogBone.jpg
Previs

I completed the full sequence for this previs. I would say animation is 95% there.

Environment Texturing (Update 6)

For this update, I made some progress with the texturing in the struts. Next update will feature the complete textured product.

wk3_b_tex2.jpg
wk3_b_tex1.jpg
wk3_b_tex3.jpg
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© 2021 by Ng wei bin

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