top of page
Environments Lookdev (Update 7)
I have completed the lookdev and texturing for both the baikonur cosmodrome and earth. Both lit and textured in arnold.
Baikonur Cosmodrome


Earth



Initial particle Sim (Update 8)
I have started the FX phase for this project.
In this particle simulation, I used curve forces to guide the atmospheric effects on the asteroid. Then I used popforces to generate a more randomized particle formation.


bottom of page