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Launch FX (Update 13)
I made some improvements to the initial list of fx in sc02_sh05. I added a very high resolution smoke effect which simulates the dirt and dust being pushed out of the baikonur cosmodrome as illustrated in the reference.

In order to facilitate this high-fidelity simulation, I had to use checkpoints in case my machine fails / ran out of space in the middle of simulation, just so that I can hop back ontop the last saved frame. I highly suggest this for people using computers with lower spec hardware equipped or on time-limited use computers.


Korolev's cross FX (Update 14)
For this update, I completed the FX for the korolev's cross.
shot 5 FX Lookdev

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