Project Proto - Update 01
This update is to address the animation change in shot 03. I realised that the mocap data used in the animatic was not feasible with the robot rig I had and I swapped the mocap data to another more stable one.
I also let the camera run a bit longer to account for the smoke simulation as a result from the superhero landing.
Shot 3 animation

References
For the reference, I want to do a bubbling effect at the start of my fluid sim illustrated below. In the case of the reference, the bits of smoke is a result from the cold temperatures of releasing liquid nitrogen underwater. While I have an idea of how to do the bubbling effect underwater using sdf forces, the use of a pyro sim on top of white water can become very costly and I would want to replicate these smoke particles if time permits for this project. (given that I only have 10 weeks)
